Dot
OLL 2 — Dot 2
Dot case — no edges oriented, no corners oriented.
Algorithm
rUr'U2rU2R'U2RU'r'
11 moves. Execute with the solved layers on the bottom and the last layer on top.
Setup / recognition
Apply this scramble to a solved cube to reach the OLL 2 case so you can practise it on demand:
z2rUR'U2RU2r'U2rU'r'
Category: Dot. This is one of the cases you recognise by the shape the top stickers form before the algorithm.
About this case
Related cases
These cases look similar to OLL 2 and are easy to confuse — drill them together to sharpen your recognition: