Read any algorithm

Rubik’s Cube Notation

Every Rubik’s cube algorithm is just a string of letters like R U R’ U’. Each letter names a single move, and a small set of symbols tells you which way and how far to turn. Once you can read these tokens you can follow any method, tutorial or scramble on the site.

The convention below is the standard WCA / speedsolving notation. Hold the cube with one face toward you (the Front) and the green or chosen colour on top, and every move is described relative to that view.

Face turns

The six basic moves each turn one outer face a quarter-turn (90°) clockwise, as if you were looking straight at that face. They are the building blocks of every algorithm.

Modifiers

A letter on its own means a single clockwise quarter-turn. A symbol after the letter changes how far, or in which direction, that face turns. The modifiers below apply to every move on this page.

Wide / double-layer turns

A wide turn moves the outer face together with the adjacent middle layer — two layers at once — in the same direction as the matching face turn. Written with a lowercase w (Rw) or simply a lowercase letter (r). Primes and 2 work the same way as on face turns.

Slice moves

A slice move turns one of the three middle layers — the layers with no outer face. Each follows the direction of a specific neighbouring face, which is the part most people forget.

Cube rotations

A rotation spins the whole cube without changing how the pieces relate to each other — it just re-orients the puzzle in your hands so the next moves are easier to perform. Each follows the direction of a face turn.

Putting it together

Reading left to right, you perform one token at a time. So R U R’ U’ means: turn Right clockwise, Up clockwise, Right anti-clockwise, then Up anti-clockwise — the famous “sexy move” used all over speedsolving. With the table above you can now decode any algorithm on these pages.