G Perm
PLL Gd — Gd Permutation
Adjacent Corner Swap.
Algorithm
RUR'U'DR2U'RU'R'UR'UR2D'
15 moves. Execute with the cube already oriented (top face one colour) and the last layer on top.
Setup / recognition
Apply this scramble to a solved cube to reach the PLL Gd case so you can practise it on demand:
z2DR2U'RU'RUR'UR2D'URU'R'
Perm family: G. You recognise it by the adjacent corner swap — read the headlights, bars and blocks on the side stickers before turning.
About this case
Related cases
These perms look similar to PLL Gd and are easy to confuse — drill them together to sharpen your recognition: