A Perm
PLL Aa — Aa Permutation
Adjacent Corner Swap.
Algorithm
xR'UR'D2RU'R'D2R2x'
11 moves. Execute with the cube already oriented (top face one colour) and the last layer on top.
Setup / recognition
Apply this scramble to a solved cube to reach the PLL Aa case so you can practise it on demand:
z2xR2D2RUR'D2RU'Rx'
Perm family: A. You recognise it by the adjacent corner swap — read the headlights, bars and blocks on the side stickers before turning.
About this case
Related cases
These perms look similar to PLL Aa and are easy to confuse — drill them together to sharpen your recognition: