Both Pieces Stuck in the Slot

F2L 40 — Pair in the slot — white front, edge flipped

The corner is already in the front-right slot, white sticker facing front. The edge is in the slot, front colour facing right.

Recognition — the cube as you hold it, slot at the front-right. Only the corner and edge belonging to that slot are coloured, so this is the shape to learn to spot.
Watch & step through the insertion in 3D

Algorithm

8 moves. Hold the cube with the cross on the bottom and the slot you are filling at the front-right.

My algorithm

Do you solve this case with a different algorithm? Add it: the trainer sets the case up for yours and shows it first.

Saved on this device. Sign in to have it on all your devices.

Other solutions

Same case, different move sets — some are shorter, some are kinder to your fingers, some avoid a cube rotation. Pick the one your hands like:

Setup / recognition

Apply this scramble to a solved cube to reach the F2L 40 case so you can practise it on demand:

One of the 41 basic cases. Category: Both Pieces Stuck in the Slot.

About this case

F2L 40 is one of the F2L cases — the pairing step of CFOP, where a white corner and its matching middle-layer edge go into a slot together. The corner is already in the front-right slot, white sticker facing front. The edge is in the slot, front colour facing right. Solve it and one of the four slots is done; four of these and the first two layers are finished, leaving only OLL and PLL.

Do not learn this as a flashcard before you understand it. Every F2L case reduces to hide the corner, set the edge, rejoin them — the algorithm above is just the fastest way to say that for this particular position.

Easy to confuse with

These cases place the pair almost identically — they are the ones you will misread under time pressure. Drill them together:

Drill this case← All F2L cases
F2L 40 (Pair in the slot — white front, edge flipped) — F2L Algorithm · CubersDen