Both Pieces Stuck in the Slot

F2L 38Pair in the slot — white front, edge correct

The corner is already in the front-right slot, white sticker facing front. The edge is in the slot, front colour facing front.

Recognition — the cube as you hold it, slot at the front-right. Only the corner and edge belonging to that slot are coloured, so this is the shape to learn to spot.
Watch & step through the insertion in 3D

Algorithm

11 moves. Hold the cube with the cross on the bottom and the slot you are filling at the front-right.

Other solutions

Same case, different move sets — some are shorter, some are kinder to your fingers, some avoid a cube rotation. Pick the one your hands like:

Setup / recognition

Apply this scramble to a solved cube to reach the F2L 38 case so you can practise it on demand:

One of the 41 basic cases. Category: Both Pieces Stuck in the Slot.

About this case

F2L 38 is one of the F2L cases — the pairing step of CFOP, where a white corner and its matching middle-layer edge go into a slot together. The corner is already in the front-right slot, white sticker facing front. The edge is in the slot, front colour facing front. Solve it and one of the four slots is done; four of these and the first two layers are finished, leaving only OLL and PLL.

Do not learn this as a flashcard before you understand it. Every F2L case reduces to hide the corner, set the edge, rejoin them — the algorithm above is just the fastest way to say that for this particular position.

Easy to confuse with

These cases place the pair almost identically — they are the ones you will misread under time pressure. Drill them together:

Train this in the algorithm trainer← All F2L cases