All Corners Oriented

OLL 28All Corners Oriented 1

All Corners Oriented case — two adjacent edges oriented, all four corners oriented.

Recognition — what OLL 28 looks like
Watch & step through the algorithm in 3D

Algorithm

9 moves. Execute with the solved layers on the bottom and the last layer on top.

Setup / recognition

Apply this scramble to a solved cube to reach the OLL 28 case so you can practise it on demand:

Category: All Corners Oriented. This is one of the cases you recognise by the shape the top stickers form before the algorithm.

About this case

OLL 28 (All Corners Oriented 1) is an OLL case — the orientation step of CFOP. All Corners Oriented case — two adjacent edges oriented, all four corners oriented. Once the last layer is fully oriented, the top face shows a single colour and you move on to PLL to permute the pieces into place.

Related cases

These cases look similar to OLL 28 and are easy to confuse — drill them together to sharpen your recognition:

Train this in the algorithm trainer← All OLL cases