Knight Move Shapes

OLL 16Knight Move 2

Knight move shape pointing left.

Recognition — what OLL 16 looks like
Watch & step through the algorithm in 3D

Algorithm

10 moves. Execute with the solved layers on the bottom and the last layer on top.

Setup / recognition

Apply this scramble to a solved cube to reach the OLL 16 case so you can practise it on demand:

Category: Knight Move Shapes. This is one of the cases you recognise by the shape the top stickers form before the algorithm.

About this case

OLL 16 (Knight Move 2) is an OLL case — the orientation step of CFOP. Knight move shape pointing left. Once the last layer is fully oriented, the top face shows a single colour and you move on to PLL to permute the pieces into place.

Related cases

These cases look similar to OLL 16 and are easy to confuse — drill them together to sharpen your recognition:

Train this in the algorithm trainer← All OLL cases