F Perm
PLL F — F Permutation
Adjacent Corner Swap.
Algorithm
R'U'F'RUR'U'R'FR2U'R'U'RUR'UR
18 moves. Execute with the cube already oriented (top face one colour) and the last layer on top.
Setup / recognition
Apply this scramble to a solved cube to reach the PLL F case so you can practise it on demand:
z2R'U'RU'R'URUR2F'RURU'R'FUR
Perm family: F. You recognise it by the adjacent corner swap — read the headlights, bars and blocks on the side stickers before turning.
About this case
Related cases
These perms look similar to PLL F and are easy to confuse — drill them together to sharpen your recognition: