T Perm
PLL T — T Permutation
Adjacent Corner Swap.
Algorithm
RUR'U'R'FR2U'R'U'RUR'F'
14 moves. Execute with the cube already oriented (top face one colour) and the last layer on top.
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Setup / recognition
Apply this scramble to a solved cube to reach the PLL T case so you can practise it on demand:
z2FRU'R'URUR2F'RURU'R'
Perm family: T. You recognise it by the adjacent corner swap — read the headlights, bars and blocks on the side stickers before turning.
About this case
Related cases
These perms look similar to PLL T and are easy to confuse — drill them together to sharpen your recognition: